11/3/2023 0 Comments 3ds max 8 saving an object![]() ![]() ![]() After you have done that, select Unwrap UVW, and go to Selection and select Polygon. This is how you tell the object that it’s done for some texturing. Scroll down until you can see Unwrap UVW. ![]() On the side bar, just on the right, click the drop down menu which is at the top. Here I just created a random object which I will be unwrapping through this.
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